![]() Next Why you ask is this game so bad? The controls and the story. You won't even bother to put it out after playing this game. It makes you want to throw the controller into the glass screen of your telivision causing it break open and catch on fire. ![]() You'll maybe take 20 mintues trying to get Lara to jump, walk, turn, climb, or grab the way to want her to. Why you ask is this game so bad? The controls and the story. It's a good job we have far, far better third person adventures to play, because this should never have seen the light of day. Tjhe camera is a joke, and dying because the game is at fault is a cardinal sin. The poorly thought out puzzles are obscure in a way good puzzling (Silent Hill, Resident Evil) never is. Where the PSX games staggered us with huge, open vistas and highly colourful, varied interiors to explore, such scenic delights are mystifyingly absent from Angel Of Darkness, perhaps demonstrating that the programmers weren't the same people responsible for the early greats. After this abomination, Core have lost the right to produce future Tomb Raider titles, so one hopes the glory days of the PSX versions will return one day. Where the PSX games staggered us with huge, open vistas and highly colourful, varied interiors to explore, such scenic If Maxim aren't prepared to objectively review a game, they shouldn't bother. If Maxim aren't prepared to objectively review a game, they shouldn't bother. It doesn't live up to expectations, and has a curiously old-fashioned feel to it. If Rockstar Games can create an entire thriving city (GTA) with very few load screens, why couldn't Core do the same? It seemed a bit sloppy. In some areas, this happens nearly every time you run round a couple of corners. I was shocked by the number of times the game stopped to load the next section. It looks very nice and the music is great. Graphically, you may think it's not up to much, but compared to the PSOne versions it is. The controls become cumbersome at this point. However, problems DO arise when Lara is in a tight corner and good positioning for jumping and grabbing is needed. So when running through large areas, control is fine. You move Lara with the analogue stick in pretty much the same way you move Tommy Vercetti in Vice City. Initially, the controls seemed awkward, but you do get used to them. The I've been playing this game quite a lot. Let's be bygone's be bygone's and call this a truce. But it was a good game and I hope critics should be really sorry about the frustrating things Lara admired in this game. Sometimes it needs a little more time to finish completing the whole game. However, since I'm still a fan of the series, I don't think it was either Core Design and Eidos' fault in the first place. There are a lot of problems including the glitchy graphics, messed up controls, and that really hurt them because of the bad feedback from fans and critics. However, since I'm still a fan of the series, I don't think it was either Core Design and Eidos' It's really hard to criticize a Tomb Raider game, but I think Angel of Darkness is one of my favorite underrated PS2 games of all time. It's really hard to criticize a Tomb Raider game, but I think Angel of Darkness is one of my favorite underrated PS2 games of all time.
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